For the next phase of the Media Literacy Toolkit, the Global Editors Network together with its partners EFJ, fjum, and APImprensa, organised a hackathon in Paris. Developers, journalists, and designers from all over Europe were invited to build the tools participants in the three unconferences have come up with.
The goal of this hackathon was to produce working prototypes of each tool, which will be presented at the GEN Summit from 13-15 June in Athens to an international high-profile audience of senior news executives and editors-in-chief during the session Media Literacy for Journalists: New Tools and New Ways to Fight Misinformation with their Audiences.
Other than GEN's usual Editors Labs hackathons, this one focused on gathering mainly developers, who had an interest in fighting misinformation, were curious and liked to work in teams, and ideally had some experience in the news and media industry. It was not a competition, but developers from all over Europe worked together in teams to build the most suitable prototypes for the toolkit.
After two action-packed and busy days, the teams managed to build mock-ups and working prototypes of the tools, which are shown below. You can find a photo album here and more info on the Media Literacy Toolkit for Newsrooms programme here.
Read more about what happened at the Paris hackathon here.
Media Literacy Toolkit Prototypes
Prior to the hackathon, the participants were divided into three teams regarding to their skills and interest.
Team 1 focused on a video game for teenagers: The goal is to teach children and teenagers how to distinguish between reliable news and misinformation by checking sources and verifying information in a fun and encouraging way.
Team 2 built an online and mobile app for journalism students and professors: The app helps students of journalism establish a guideline for critical reading of an article by answering questions and analysing the articles their professors have posted.
Team 3 and their challenge was a plug-in for journalists and newsrooms with a potential machine learning model: The goal is to streamline processes and to support journalists producing better and more accurate content by easily showing the writer (and also reader) an overview analysis of the article.
Vadim Akhundov, Developer, Kiev
Joao Antunes, Journalism++, Developer/Designer, Porto
Isa Costa, Bright Pixel, Designer, Lisbon
Katharina Petsche, Motion & Information Designer, Vienna
Joao Pina, Bright Pixel, Developer, Lisbon
Tiago Sousa, Video Games Expert, Lisbon
Ismail Barnoussi, PwC, Developer, Paris
Milton Cappelletti Jr., Frames, Senior Data Journalist, Lisbon
Kirstin Leese, Developer, Vienna
Roman Leizerovych, Android Developer, Kiev
Roman Mirzoyan, Developer, Vienna
Alex Vukovity, Developer, Vienna
Ines Bravo, Imprensa, Lead UX and Product Designer, Lisbon
Hassan Ali, DewertOkin, Developer, Hamburg
Nils Juergens, UX/UI Designer, Vienna
Nicolas Kristen, Global Editors Network, Engagement Editor/Journalist, Paris
Philipp Naderer, ORF, Developer, Vienna
Nuno Pereira, Bright Pixel, Developer, Lisbon
Click on the photos to have a closer look at the prototypes!
- Team 1 Distant Saviour Video Game
- Distant Saviour (1)
- Distant Saviour (2)
- The Map of the Video Game Distant Saviour
- Game flow chart
- Team 2 ThinkLit Online and Mobile App
- Backend for teachers
- Marking and asking questions for their students
- Students click on the marked paragraphs and answer questions
- Team 3 Seems Legit Plug-In / ML Model
- A mock-up design of the plug-in for journalists
- A mock-up design of the plug-in for readers
- The Machine Learning Model
Paris Hackathon Schedule
The European Media Literacy Toolkit for Newsrooms
Combating misinformation and disinformation by restoring trust in journalism
Wednesday, 29 May 2019 – Dinner (optional)
Thursday, 30 May 2019 – Hackathon Day 1
09:00 - 09:15
Registration, coffee & breakfast
09:15 - 09:45
Welcome by GEN and Playbac, Intro Media Literacy Toolkit: What happened so far, tools & guidelines, goals of the hackathon
09:45 - 10:00
Participants get to know each other & get into groups
10:00 - 12:30
Brainstorming Session: Talking about tools, guidelines, ideas, possibilities, how can the final working prototype look like?
12:30 - 13:30
Lunch at Playbac
13:30 - 18:00
18:00 - 18:30
1-minute pitches of today’s work, wrap up of Day 1
Friday, 31 May 2019 – Hackathon Day 2
Arrival at venue Playbac
09:00 - 09:10
Welcome to Day 2
09:10 - 12:30
12:30 - 13:30
Lunch at Playbac
13:30 - 16:30
Final hacking sprint
16:30 - 17:00
5-minute pitches of working prototype, wrap up of hackathon